New Flight Simulator 2020 UPDATED Ultra Graphics | 787-10 Landing in Phoenix | 4K HDR

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So today's video is full of experimenting. This is the first 787-10 landing I've done in Flight Simulator 2020 since the last update and the 787 seems to be in a worse state than before. If you reach low speeds you lose all elevator control and have to use trim to control the plane's pitch until you accelerate to a greater speed. This means that I had to basically slingshot the plane onto a glideslope and hope that it didn't crash, it took a lot of tries. Newer Boeing planes have a switch over the captain's head that turns off the system responsible for these behaviors, but the switch isn't simulated in the Some of the systems decided to turn off on me as well on my final attempt. But one thing I did notice was smoother gameplay on my first load in. I had around 40 fps somewhat consistently until i started to slew around and re-load-in large areas. I also noticed that the quality of the scenery in this area is insanely high, I plan on making Phoenix a main spot to fly out of in this sim purely because of how high quality the city around Phoenix Sky Harbor is. Also I can't wait for the Flightbeam KPHX scenery.

But Nvidia released a new graphical driver to compliment the new RTX 30 series cards that are slowly reaching consumers. But in this driver is possibly the biggest change in a driver update from nvidia which is HDR support in shadowplay. All my HDR footage in Flight Simulator 2020 has been captured in a different program (Mirillis Action!) that's very hardware intensive and full of unavoidable bugs that ruin footage. But it utilizes Nvidia NVENC so the hardware strain isn't the same as what's experienced with OBS or FRAPS. Alongside HDR and little hardware strain, it also lets you capture in which brings a lot of benefits such as more efficient compression so the quality of the image is crisper while also having a smaller file size than video. But the size difference is significant, the size of this video would have been around 10-20GB with but it is only 8gb with My DCS/X-Plane 11 videos in their raw unedited state easily climbed into the hundreds of GB' per to give you perspective. So for now I'm still figuring out HDR. HDR is very unknown and isn't really standardized? There's no rules or anyone to tell you how to use it yet but it allows for me to pull more detail out of an image alongside extreme manipulation without distorting it. Hdr files aren't easy to create so its difficult making these.

But in regards to the HDR itself, I realized that I was doing it wrong since I didn't understand what "nit" levels represented. I'm still playing with settings, color spaces, and formats to see what works the best universally. But this video is very different since I utilized HDR to its "full potential" by altering the light levels in various areas to get rid of the over exposed clipping from the sun and enabling the ability to see all the colors that are being produced. The clouds and ground details should look much more pronounced and accurate instead of being hidden behind a layer of white. This footage should naturally look best on monitors capable of producing a brightness greater than 400nits.

There's still no replay tool in the simulator so all the footage was recorded while flying the plane. You also need an HDR display with HDR mode enabled for the video to display in hdr. Your resolution options will have the "hdr" label next to them when it's active. But this time around the SDR version of the video does a pretty good job demonstrating what additional colors you're missing by not having an hdr display. I'm still trying to figure things out. I hope you can enjoy the footage!

SPECS:
i7-7700k
Zotac RTX 2080Ti AMP 3 fan
48gb 2400mhz ram
250gb ssd (OS), 1TB samsung 970 EVO+ NVME, 1TB 7200rpm hdd

#FlightSimulator2020 #Landing #Cockpit #Aviation
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Российские мультики
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